Our Work Case Study
In response to the Government’s child poverty campaign, the BBC asked us to create a film to raise awareness of this significant subject, for their Newsround viewers aged 7-11.
Bold spent six months with a young boy, Dillon, and his family. This allowed us to fully understand his story of living in poverty and translate it in an authentic way. We worked with this highly personal material to create an innovative and powerful three-minute 2-D and 3-D animation, voiced by Dillon himself.
For this film, Bold won:
“Using animation has meant we can present these issues in a way that’s accessible and relevant to both young and broad adult audiences.”
Our Work
University of Winchester was facing increasing pressure in a competitive market. We conducted research with staff and current and prospective
Working with NSPCC, Blackpool Council and young people from the area, we devised a groundbreaking idea to support those young
Why don’t more 15-24 year olds read for pleasure? We embarked on an extensive programme of co-creation sessions with young
Having not spoken to girls directly in any of their communications, Girlguiding knew it was time something changed. We were asked
With an ever-aging donor base, it was critical for RNLI to become more relevant and engaging to under-18s. We ran
For the launch of the rebranded Childline website, Bold developed six games. Each offered therapeutic support to its users: Wall
Working with Google and Vodafone, Bold built a campaign around helping young people navigate and build resilience and good mental
This was a big one: a Bold-initiated project to encourage young people to be savvy, critical consumers of online content.
Rebrand
Branding, Design, Film & Animation, Research & Insight
Social Care Innovation
Co-Creation, Prototyping, Research & Insight
Reading Hack
Branding, Co-Creation, Film & Animation
Youth Brand Guidelines
Branding, Research & Insight
Youth Brand Guidelines
Branding, Co-Creation, Design, Youth Engagement
Therapeutic Gaming
Apps, Design
Digital Lives Research
Prototyping, Research & Insight, Youth Engagement
Digital Disruption
Film & Animation, Research & Insight, Youth Engagement