Our Work Case Study
With an ever-aging donor base, it was critical for RNLI to become more relevant and engaging to under-18s. We ran a huge programme of onboarding with stakeholders, audited current content and ran co-creation sessions with groups of children, young people and parents across the UK. We produced a new look and feel for the RNLI youth communications, including colour palette, fonts, design tool kit, photography and video style, and new a brand strategy made up of new brand values, audience segmentation, tone of voice and messaging. These were rolled out across campaigns, education materials, promotional products and web content.
“Bold were able to understand our situation and develop quality insights and recommendations; we were confident we had captured young people's needs in the project.”
Our Work
University of Winchester was facing increasing pressure in a competitive market. We conducted research with staff and current and prospective
Working with NSPCC, Blackpool Council and young people from the area, we devised a groundbreaking idea to support those young
Why don’t more 15-24 year olds read for pleasure? We embarked on an extensive programme of co-creation sessions with young
Having not spoken to girls directly in any of their communications, Girlguiding knew it was time something changed. We were asked
For the launch of the rebranded Childline website, Bold developed six games. Each offered therapeutic support to its users: Wall
Working with Google and Vodafone, Bold built a campaign around helping young people navigate and build resilience and good mental
This was a big one: a Bold-initiated project to encourage young people to be savvy, critical consumers of online content.
In response to the Government’s child poverty campaign, the BBC asked us to create a film to raise awareness of
Rebrand
Branding, Design, Film & Animation, Research & Insight
Social Care Innovation
Co-Creation, Prototyping, Research & Insight
Reading Hack
Branding, Co-Creation, Film & Animation
Youth Brand Guidelines
Branding, Research & Insight
Therapeutic Gaming
Apps, Design
Digital Lives Research
Prototyping, Research & Insight, Youth Engagement
Digital Disruption
Film & Animation, Research & Insight, Youth Engagement
Newsround – The Wrong Trainers
Co-Creation, Film & Animation