Our Work Case Study
University of Winchester was facing increasing pressure in a competitive market. We conducted research with staff and current and prospective students, completed a full competitor review and audited all their communications. Once we’d created a new, stronger brand story, identifying and developing the values, tone of voice, and personality of the University, we produced a new logo, brand film, social media and cinema campaign, images for their photo library and full brand guidelines. The ‘Go Where You Feel Most Alive’ campaign has made the University more relevant and appealing than ever to its young audience. It was shortlisted for University of the Year 2017.
“Bold pushed the boundaries on the creative and innovative ways we communicate with our audiences, and delivered a much stronger brand and a big step change in our brand communication. They brought huge amounts of expertise and a passion for excellence.”
Our Work
Working with NSPCC, Blackpool Council and young people from the area, we devised a groundbreaking idea to support those young
Why don’t more 15-24 year olds read for pleasure? We embarked on an extensive programme of co-creation sessions with young
Having not spoken to girls directly in any of their communications, Girlguiding knew it was time something changed. We were asked
With an ever-aging donor base, it was critical for RNLI to become more relevant and engaging to under-18s. We ran
For the launch of the rebranded Childline website, Bold developed six games. Each offered therapeutic support to its users: Wall
Working with Google and Vodafone, Bold built a campaign around helping young people navigate and build resilience and good mental
This was a big one: a Bold-initiated project to encourage young people to be savvy, critical consumers of online content.
In response to the Government’s child poverty campaign, the BBC asked us to create a film to raise awareness of
Social Care Innovation
Co-Creation, Prototyping, Research & Insight
Reading Hack
Branding, Co-Creation, Film & Animation
Youth Brand Guidelines
Branding, Research & Insight
Youth Brand Guidelines
Branding, Co-Creation, Design, Youth Engagement
Therapeutic Gaming
Apps, Design
Digital Lives Research
Prototyping, Research & Insight, Youth Engagement
Digital Disruption
Film & Animation, Research & Insight, Youth Engagement
Newsround – The Wrong Trainers
Co-Creation, Film & Animation